Settings

Simulator

Render scaling100
V-SyncOn
Frames per second30
Anti-aliasingTAA
Terrain level of detail120
Off-screen terrain pre-cachingUltra
Terrain vector dataHigh
BuildingsHigh
TreesHigh
Grasses and bushesHigh
Objects level of detail120
Volumetric cloudsHigh
Texture resolutionHigh
Anisotropic filtering8x
Texture supersampling8×8
Texture synthesisHigh
Water wavesMedium
Shadow maps1536
Terrain shadows1024
Contact shadowsHigh
Windshield effectsHigh
Ambient occlusionHigh
Cubemap Reflections192
Raymarched reflectionsHigh
Light shaftsHigh
BloomOff
Depth of fieldHigh
Motion blurOff
Lens correctionOff
Lens flareOff
Glass cockpit refresh rateMedium

Nvidia

Anisotropic filteringApplication-controlled
Antialiasing – FXAAUse global setting (off)
Antialiasing – Gamma correctionOff
Antialiasing – ModeUse global setting (override)
Antialiasing – SettingUse global setting (2x)
Antialising – TransparencyUse global setting (off)
Background Application Max Frame RateUse global setting (off)
CUDA – GPUsUse global setting (all)
Low Latency ModeUse global setting (off)
Max Frame Rate35 FPS
OpenGL rendering GPUNVIDIA GeForce GTX 1660 Ti
Power management modePrefer maximum performance
Texture filtering – Anisotropic sampleOff
Texture filtering – Negative LOD biasAllow
Texture filtering – QualityHigh performance
Texture filtering – Trilinear optimizationOn
Threaded optimizationOff
Triple bufferingUse global setting (off)
Vertical syncUse the 3D application setting
Virtual Reality pre-rendered framesUse global setting (1)