Simulator
Render scaling | 100 |
V-Sync | On |
Frames per second | 30 |
Anti-aliasing | TAA |
Terrain level of detail | 120 |
Off-screen terrain pre-caching | Ultra |
Terrain vector data | High |
Buildings | High |
Trees | High |
Grasses and bushes | High |
Objects level of detail | 120 |
Volumetric clouds | High |
Texture resolution | High |
Anisotropic filtering | 8x |
Texture supersampling | 8×8 |
Texture synthesis | High |
Water waves | Medium |
Shadow maps | 1536 |
Terrain shadows | 1024 |
Contact shadows | High |
Windshield effects | High |
Ambient occlusion | High |
Cubemap Reflections | 192 |
Raymarched reflections | High |
Light shafts | High |
Bloom | Off |
Depth of field | High |
Motion blur | Off |
Lens correction | Off |
Lens flare | Off |
Glass cockpit refresh rate | Medium |
Nvidia
Anisotropic filtering | Application-controlled |
Antialiasing – FXAA | Use global setting (off) |
Antialiasing – Gamma correction | Off |
Antialiasing – Mode | Use global setting (override) |
Antialiasing – Setting | Use global setting (2x) |
Antialising – Transparency | Use global setting (off) |
Background Application Max Frame Rate | Use global setting (off) |
CUDA – GPUs | Use global setting (all) |
Low Latency Mode | Use global setting (off) |
Max Frame Rate | 35 FPS |
OpenGL rendering GPU | NVIDIA GeForce GTX 1660 Ti |
Power management mode | Prefer maximum performance |
Texture filtering – Anisotropic sample | Off |
Texture filtering – Negative LOD bias | Allow |
Texture filtering – Quality | High performance |
Texture filtering – Trilinear optimization | On |
Threaded optimization | Off |
Triple buffering | Use global setting (off) |
Vertical sync | Use the 3D application setting |
Virtual Reality pre-rendered frames | Use global setting (1) |